Witch Hunt was a ten week project to create the first level of the game.
My first task within the project was to create the concept art for Witch Hunt.
First I worked on the main Character Jacky. Below are a few of my initial designs.
Then I created the final concept and turnaround for the character.
Then I moved on to modeling the character.
Here are the textures for the model.
Next I moved on to the pick ups called Will-o-wisp. These creatures are Jacky’s familiar. They were placed through out the level to serve as a health pick-up. These were the first designs for the creature.
Next I worked on the turn around and final concept.
Here is the final 3D model.
After this, I began to work on the final boss. The story behind the final boss was they were originally a witch like Jacky, but a curse transformed them into a scarecrow. Here is what the character looked like before they were cursed.
There was not a need to create a 3D model of the characters original form, however they did appear in the beginning and ending cut-scene. This is the boss form of the character.
Here is the 3D model of the boss.
Finally here are the animation cycles for all the characters.